![]() Of course, with a massive catalog of CCG artwork to draw from that's not too surprising. I'd note that if your players are even mild Japanophiles (or even just fans of "Samurai movies") you can probably get them interested in the game. While eventually figuring out the "details" and how all the clans and whatnot interrelate is important, it's not too difficult to craft a couple or three "introductory" adventures to ease them into the setting. ![]() Heck, the book even provides one.Īlso, there's a supplement that's basically designed with the sole purpose of familiarizing players and GMs with the setting ("The Emerald Empire" book). The base rulebook does give enough to go off of, but yes, while the mechanics are pretty easy to learn, the setting has a sharp learning curve. Really one of the few games where that holds true, unless you're really delving into the minutiae of the setting.
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